Passing Arguments to Functions in Maya with Python. For my r&l series of Python scripts for rendering and lighting, I often wanted to pass extra arguments to functions when clicking a button or changing the value of a field. By importing the partial module from functools you can choose a function and pass extra arguments into it. You'll need to import the partial module as follows.
I'm still figuring out how Python and Maya function together so forgive lack of knowledge on my part. So I'm trying to modify the attributes of a listing of bones in maya making use of a cycle like therefore:
for p in jointList: cmd.getAttr(p, 'radius',.5)
and I obtain this mistake:
Invalid point 1, 'u'joints1'. Anticipated fights of type ( listing, )
I have no concept what I'meters doing wrong.
TomethyTomethy
4 Solutions
Unless you function with pyMel you need to specify attr name and node to obtain or arranged.
for getAttr :
for setAttr :
AchayanAchayan4,2621 platinum badge24 silver badges45 bronze badges
You require to stipulate both the node and the station as your 1st disagreement, like 'joints1.radius'.
to established the radius to.5 on all your joint parts, your code would end up being:
MikkelBFMikkelBF
Going from examples in the documents:
You require to indicate the object name and attribute, as a chain, when you pass it into the getAttr functionality.
age.h.
will come back the attribute worth for the translate on pSphere1
or
And if you would like to fixed it
gibbonofdoomgibbonofdoom
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